The options here explores not only how a new, or pre-existing character, can become a Falconer, but also deals with Falconry's place in various types of cultures Dungeon Master's can adapt for their worlds and games. Written for both players and Dungeon Masters, this supplement proposes Falconry as an option to enhance your campaigns and adventures in any world. Together, you and your raptor can scout, hunt, and fight like never before. These Falconry rules make it possible for characters of all classes to form a bond with impressive birds of prey like falcons, hawks, eagles, owls, and vultures. In Dungeons & Dragons, only rangers are typically allowed to have a beast companion. An ancient hunting practice in which falconer and raptor bond and through much training, and ultimately become a capable hunting team through the unison of their efforts. But they do, in fact, share something very important - falconry. At fist glance, the noble lord and steppe horserider don't seem to share much in common.
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